Custom Terminal Entry
Beginning
Lets assume you have made a custom enemy and now you want to make its own entry in the terminal. This page will show you how to do it.
Creating a Custom Terminal Entry
- In the "Shop" find a "Enemies" gameobject.

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In it's "Enemy Info Page" find a "Bestiary Database". Select it. Unity will show you its location. Click on it.
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In it you will see this.

Open the "Enemies" tab and increase it size for your enemy.It will copy the . asset from above.
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Click on a .asset that was just created, choose it and copy its .asset
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Change its settings and then put it in the "BestiaryDatabase" in the "Enemies" tab.
Now you have a terminal entry for your enemy.
Changing the settings of the .asset

Object name, type, description and strategy are pretty straightforward.
Game object : The prefab of your enemy.
Preview : Model of your enemy. (eg. the Preview Variant enemy prefabs)
Grid Icon : The icon of your enemy in the menu.
Background color : Each enemy type has a specific color attached to it. Here is the list of them :
List Of The Background Colors
| -Enemy Type- | -Color- | -Hex Code- |
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Husks-Light Pink #E5A8A8
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Machines-Light Blue #7A9ED9
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Demons-Light Green #84E782
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Angels-Golden Yellow #FFE872
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Prime Souls-Black(Grey) #595959
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Other(Secret Enemies,Prisons)-Light Grey #BFBFBF
Page by Alma(almaa_1.)